Pro:Direct Sport App

Designing for loyalty, beyond the next purchase.

2022–2026Mobile appProduct Owner & Design Lead

Presentation mockup of the Pro:Direct Sport app on two phones
MY ROLE
Head of Product Design
App Product Owner
TEAM
Business Analyst, designers,
developers & testers
DESIGN WINDOW
14 days discovery · 28 days design
Fixed launch agreement with Nike
THE PROJECT

I delivered Pro:Direct’s retail app from start to finish, leading design and working with engineering throughout as product owner. Developed in partnership with Nike, the app needed to give customers a reason to return between purchases.

My work covered the app experience, a custom Google Analytics implementation, App Store creative and advertising rollout designs. I continued to own and grow the app after launch, taking it beyond one million UK downloads by 2026.

Explore the process
TL;DRContribution, delivery & impact

From first concept to over a million downloads.

I delivered Pro:Direct’s app from start to finish, leading design and working throughout with engineering as product owner. I continued to develop and grow the UK app after launch.

My contribution
Product owner & design lead

Owned the experience from discovery and design through engineering delivery, launch and ongoing improvement.

What I delivered
Product strategy & delivery

Translated customer and business needs into delivery priorities, complete app journeys and reusable UI, with custom analytics to measure performance and guide what came next.

The outcome
1M+ UK downloads by 2026

£26m in app revenue during 2025, alongside over 10,000 five-star App Store reviews.

The problem: infrequent purchases, low retention.

Football boots are an occasional purchase. The app needed to earn visits between transactions.

Personalised discovery, exclusive access and a clear shopping journey formed the proposition, delivered within a fixed Nike launch window.

Early post-launch results

159,771downloads in the first 180 days
3.50%reported average conversion rate
+44%reported app engagement time

Historical results from the original case study. Downloads combine iOS and Android.

A fixed deadline. Clear priorities.

As product owner and design lead, I worked with the Business Analyst, engineering and testing teams to deliver the app from discovery through launch.

14 days / Define

Competitor analysis, customer needs and core journeys framed the opportunity.

28 days / Design

Sketches, wireframes and prototypes supported reviews and 150+ final artboards.

Launch / Learn

A phased release, analytics and customer feedback shaped the next iteration.

RESEARCH / LOOK BEYOND THE TRANSACTION

What makes a retail app worth returning to?

I compared Nike, adidas, JD Sports and Lovell Soccer across discovery, navigation, product detail and membership, looking for reasons to return as well as paths to purchase.

01 / RELEVANCE

A feed needs a purpose.

Personalised feeds offered more relevance than generic retail content. Onboarding preferences became an input to Pro:Direct’s Discover experience.

02 / CONFIDENCE

Make the next step clear.

Navigation clarity and visible sizes stood out. Clear product information and a direct purchase path were priorities.

03 / MEMBER VALUE

Give people a reason to return.

Membership, offers, exclusives and editorial content supported return visits. Pro:Direct combined these benefits with its Nike partnership.

Competitor comparison of adidas, Nike and JD Sports across nine areas of the retail experience
The original comparison board: observations across discovery, shopping and membership. Select to inspect the notes.

PERSONAS & JOBS TO BE DONE

Design for the job behind the visit.

I used jobs to be done alongside personas to connect context, motivation and outcome. Four needs shaped the experience: purchase confidence, informed choice, value and discovery.

Four needs that shaped the shopping experience.

01 / Leanne Beck

The confident purchase

When buying boots for my child, help me confirm the product and ground type so I can purchase confidently.

Friction to address
Similar-looking boots and unclear suitability make an otherwise straightforward purchase difficult.
Design focus
Make search, product imagery, suitability information and checkout easy to understand.
View original persona
02 / Theo Jayden

The considered decision

When researching running shoes, help me understand the differences so I can choose confidently.

Friction to address
Unfamiliar terminology and inconsistent product descriptions undermine confidence.
Design focus
Support discovery with informative content and clear product specifications.
View original persona
03 / Maxwell Bailey

The search for value

When shopping for five-a-side, help me find suitable kit within my budget.

Friction to address
Hidden sale products and unreliable discount codes make value difficult to judge.
Design focus
Make prices, offers and product filtering clear; treat discount reliability as part of the experience.
View original persona
04 / Skye Dawes

The discovery visit

When browsing for inspiration, help me discover styles and content that match my interests.

Friction to address
Stale content and confusing organisation weaken the reason to come back.
Design focus
Connect curated discovery, editorial content and exclusive products to repeat visits.
View original persona

EXPLORATION / FROM IDEAS TO CONNECTED SCREENS

Make the journey tangible, early.

Sketches made journeys tangible; wireframes helped the team review navigation and interactions. Prototypes and stakeholder reviews refined the direction within the 28-day design window.

Early hand-drawn app journey exploration
Onboarding: explore the sequence for capturing preferences and introducing personalisation.
Second original app exploration sketch
Discovery and shopping: connect sport navigation, product lists and filtering.
Original user flow showing connected app journeys
Connect the screens into a journey before refining individual interactions.

Resolve structure before visual detail.

I reviewed hierarchy and functionality before refining the UI, keeping the discovery-to-purchase journey coherent.

Early app wireframe layouts
Early screen structure and content hierarchy.
Original product detail wireframe exploration
Product-page exploration before the final shopping UI.

Three decisions that
shaped the product.

01

Start with the person.
Then show the product.

Onboarding captured sport and product preferences. The homepage combined content from the customer’s selected sports.

My Interests refined brand and product preferences; Sitecore also used these for targeted notifications.

DESIGN INTENTMake the first visit relevant, and give each return visit a purpose.
Personalisation wireframes: product preference, sport selection, interests and a tailored Discover feed
Preference interest personalised discovery
TRY THE INTERACTION

Your sports. Your homepage.

Choose one or more sports to see their content combined into a personalised homepage.

PERSONALISED HOMEPAGE

Your Football feed

Content based on your selected sports.

Illustrative content showing how selected sports combine in the homepage feed.

02

Give membership
a tangible benefit.

Exclusive launches, early access, offers and editorial content gave customers reasons to return.

Clear navigation, product information and a direct route to the bag connected those visits to shopping.

PRODUCT INTENTConnect a reason to visit with an easy path to purchase.
Final app screens: onboarding, discovery, shopping, product details, bag and account
A retail experience built around products and access
03

Build consistency
into the system.

Shared typography, colour, inputs and reusable components kept the app consistent.

DELIVERY INTENTMake recurring design decisions reusable across the team.
Original Pro:Direct Sport component library with inputs, selectors and interface controls
Reusable components, shared rules, consistent interactions
VISUAL FOUNDATION

Let the product lead.

Black-and-white UI let partner imagery lead. Semantic colours distinguished feedback and product states.

INTERACTION HIERARCHY

Consistent, purposeful actions.

60px · Primary action
50px · Journey action
40px · Editorial action

Try an action to see its feedback.

Three action sizes established hierarchy across shopping, journeys and editorial content.

THE DELIVERED EXPERIENCE

One connected journey.

From onboarding and personal discovery to filtering, product detail, the bag and account preferences.

A phased launch.
Space to learn.

We released in stages to identify issues before widening access.

01 / ELITE MEMBERS

26 January 2023

Introduce the app to existing members and gather early feedback.

02 / EMAIL SUBSCRIBERS

Two weeks later

Widen access while continuing to observe usability and reliability.

03 / ITERATE

Learn from live use

Combine analytics and customer feedback to identify issues for the next phase.

Strong adoption.
Signals to build on.

We tracked acquisition, repeat visits, engagement and commercial value.

I delivered a custom Google Analytics implementation to understand app behaviour. GA4 funnels revealed drop-off; reviews, customer service and the survey helped explain it.

Downloads after launch

CUMULATIVE · iOS + ANDROID
9,155
30 days
67,297
90 days
159,771
180 days
£36.10 vs £3.20

Reported lifetime value: app vs website

A positive commercial signal, with no matched cohort or measurement window documented.

2:1

Returning users to new users

The reported audience mix suggested repeat engagement; it is not a cohort retention rate.

Figures reflect the original post-launch reporting, not current performance. These are observational results; they do not isolate the effect of individual design changes.

POST-LAUNCH RESEARCH / LISTEN TO LIVE USE

Feedback gave the next phase a direction.

Reviews, customer service and an incentivised My Account survey helped us separate reliability issues from new feature opportunities.

Original positive App Store review excerpts
Positive reviews highlighted clarity, navigation and ease of use.
Original App Store reviews with improvement feedback
Critical feedback exposed checkout, session and performance problems.
FEATURE REQUEST SURVEY

488 participants.
Specific priorities.

Sale lists, restock reminders and launch reminders led the requests.

Incentivised app-user survey. Preferences informed Phase 2 opportunities; they are not evidence of shipped features.

Sale & outlet product lists28.5%
Restock reminders26.8%
Exclusive launch reminders23.0%
Performance help & advice12.7%
Buying guides & tech breakdowns9.0%

Launch was the start
of the next design cycle.

I worked with the team to reproduce issues, separate bugs from opportunities and shape Phase 2.

WHAT WE HEARDHOW WE RESPONDED

“It’s taking too long to load.”

We prioritised speed, measured page responsiveness, explored code and API optimisation, and introduced loading skeletons.

Checkout and session problems

We reproduced checkout and session issues, then investigated them with developers and testers.

A welcome offer that no longer worked

A discontinued welcome code still appeared in App Store imagery, exposing a mismatch between the offer and the customer promise.

Feedback above is grouped by theme; the loading headline is a paraphrase, not a verbatim customer quote.

THE TAKEAWAY

A loyalty product needs both a reason to return and an experience worth returning to.

Personalisation and exclusives gave the app a clear proposition. Live feedback made performance, checkout reliability and customer trust central to what came next.

A product I kept growing.

My ownership continued beyond launch, growing the app into a significant UK revenue channel.

I stayed involved in its design and delivery through 2026, working with engineering to develop the experience as the app grew.

UK downloads by 2026
1M+
App revenue in 2025
£26m
Five-star App Store reviews
10,000+

2026 / THE NEXT CHAPTER

A new platform. A new experience ahead.

In 2026, we replatformed the app from Sitecore to Shopify. We’re now working on a brand-new experience through Tapcart.

POST-LAUNCH / CUSTOMER RESEARCH

What should come next?

Feature requests from 488 survey participants. Select a category to explore its share.

488participants

Published percentages from the incentivised in-app survey. These express preferences, not delivery commitments.

Back to work
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